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Iron harvest console release date
Iron harvest console release date









The Campaign cutscenes and English voice work however leaves a lot to be desired. When the hulking metal beasts blow through a wall and debris flies, it looks great. Graphically the maps and machines are awesome. So, a failed push will result in a massive penalty in my time, resource gathering and development. But the save only goes back to the most recent checkpoint which in some cases for me where 15 or 20 minutes in the past. Before attempting a big push, the strategic minded gamer will do a quick-save. As the game has a very unfriendly check-point system. But the punishment for the wrong strategy is high. So planning is key….a certain “strategy” you could say. At Iron Harvest’s heart is the well proven Rock, Paper, Scissors units system. With various sizes and shapes to be developed as the base grows. The diesel-mechs are the star of the show. This meant the first hour or more of play was me re-learning my camera controls.

iron harvest console release date

Its control on the x-axis is the opposite of all other RTS’s I have played on console, with no way to change it in options. Baffling to me though, was the simple decision of the camera being inverted. Base building, enemy targeting and use of cooldowns is very manageable without mouse and keyboard. Iron Harvest is still great fun, even if the all important controller integration is less than intuitive. Unfortunately, Iron Harvest did not use either of them as guiding lights respectively. And Halo Wars created the must-use template for RTS controls on controller.

IRON HARVEST CONSOLE RELEASE DATE PC

Company of Heroes, granted is PC only, has one of the finest balances of in-game units in a RTS of this squad scale, combat space. Then the important lessons already learnt by those who came before, should also be adopted. But if a game is going to crib from the best in the space from the last few years. It could be argued, If it ain’t broke… and all that. Like resource gathering, base development and unit production is the same as any RTS I have played in the last 15 years. The diesel-punk units and setting are a fresh take for the genre, but the underlying systems. In essence it is a traditional close combat RTS, akin to Company of Heroes in scale of combat arenas and unit management. The mission structure and RTS unit development gameplay loop is identical to other RTS’s that have come before. We’ve been here before.Įach nation in Europe has its own campaign to play through with a great variety of missions. While also trying to save her genius father from the hands of the evil occupying Rusivet army.

iron harvest console release date

The human story at the games core, is about a ‘Joan of Arc-esque’ girl, who comes to lead a rag-tag group of Polania resistance fighters. Especially considering this is a RTS focused on iron-clan death dealing machines. I was pleasantly surprised by the standard of the story and characters. I have not covered it all, but I have played the main story campaign.









Iron harvest console release date